![]() 2 El Guapo 9:38am Hmm, I find expansive to be very powerful. ![]() Yeah, it seems the expansive is the way to go if you want slow upgrades and constant debt. And the bottom line here is that Offworld Trading Company somehow manages to take the most monotonous part of the usual RTS game and transform it into something exciting, engaging, a little educational, and, most of all, fun. Haven't tried the other two yet, as I said I'm mostly going expansive because it's driving me mad. If there's one thing you'll learn from the game, it's that everything is about the bottom line. You can even get more than a few laughs for good measure, thanks to the over-the-top tutorial and some of the campaign missions. You can easily get lost in the Zen-like, calming environment of the Martian landscape as you watch things moving along like some sort of sci-fi ant farm. What makes it even harder to keep track of all this is the fact that the game looks and sounds gorgeous. It's insanely tense to watch the pricing of commodities change on the fly while you also maintain your facilities' production, manage your budget, and monitor the needs of the colonists. It's simple to learn but a challenge to master. It's hard to find anything not to like about Offworld Trading Company. ![]() Others are competing with you, negotiating their own deals and trades in an effort to drive you out of business. The tone is satisfyingly bleak throughout, especially when dealing with weary, cynical Yoshimi robot. The catch is, you're not the only shark in this Martian tank. Offworld Trading Company is a savage game, as immediate and competitive as Street Fighter. One of the largest population groups on earth are those in debtors prison. Stockpile a cache of highly desired material, and you could make a mint. These Robotic Factories are able to thrive while providing the colonies with food, water, and breathable air, all because the robotic surrogates require none. About OffWorld is developing AI-powered rugged robots for heavy industrial jobs in the mining, infrastructure, and space sectors. Flood the market with a particular good, and the value drops like a rock. By buying, selling, and trading with these communities, you'll affect the marketplace on a global scale. These hardworking folks need essentials, such as food, water, and minerals, as well as a few luxuries to help pass the time. Instead of using your hard-earned goods to build up a military force, you start trading with nearby colonist communities. That's where the similarities end, though. Build a couple of power plants, manufacturing facilities, maybe even a farm or two, and you're ready to go. Inspired by the steady chatter of ticker tape, the score mirrors the pulse of capitalism: dispassionate, robotic, and relentless. Things start off like most RTS games, with you picking a spot on the map for your main base and then harvesting nearby resources. Offworld Trading Company is a retro-futurist blend of analog synths, industrial sounds and minimalist orchestration. Instead, you get a frantic, fast-paced experience where the right business deal can do more damage to your enemies than a battalion of tanks. You'd think a real-time strategy (RTS) game where you never raise an army or even fire a shot at an opponent would be a cakewalk at best and downright boring at worst.
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